// function to change mouse pointer when over an entity

function clicker_model() 
{ 
if (event_type == event_touch){ 
MOUSE_MAP = arrow2; 
} 
if (event_type == event_release) // the mouse was removed from over entity 
{ 
MOUSE_MAP = arrow; 
} 
} 

action my_model() 
{ 
while(1) 
{ 
my.enable_touch = On; // I would move my.enables, my.event 
my.enable_release = On; // above while(1) loop when you get some code 
my.EVENT = clicker_model; // in that loop 
} 
} 


